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An Interview with Phil Herman, Writer, Producer and Star of Survive the End

by Mike Haberfelner

February 2026

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Your upcoming movie Survive the End - in a few words, what's it going to be about?

 

Survive the End is about a former detective trying to protect his family after the world collapses. No law, no rules just survival. It’s raw and grounded, focused on real people forced into impossible choices, and it shows what people are willing to do when everything’s gone and the only thing that matters is keeping the ones you love alive.

 

Survive the End is based on a book of yours by the same name - now was that book written with an adaptation in mind from the get-go, and how closely will you stick to your source material?

 

Yeah, it’s based on my book, but the interesting thing is the book actually grew out of the original screenplay, so the story was always cinematic from the start. It was really conceived as a movie first. The book ended up becoming my bestseller out of everything I’ve written, which is a big reason it naturally got considered for a film adaptation. The audience response kind of confirmed it needed to be a movie.

 

When I went back to adapt it, I didn’t just copy the book page for page. I rewrote a lot, added new material, expanded characters, and changed things around to make it work better on screen. Films and books are two different mediums, so I wanted it to feel fresh and more intense visually. If you’ve read the book, you’ll recognize the core story and characters, but the movie is its own experience. It’s adapted, not the same  and honestly, who wants the exact same thing twice? You want something new.

 

With Survive the End being a post-apocalyptic tale, is that a genre at all dear to you, and some of your genre favourites?

 

Yep, this genre has always been really close to me personally. I’ve just always loved end of the world storytelling. There’s something raw and honest about stripping everything down to pure survival - no rules, no systems, just people and the choices they make when society’s gone. That kind of pressure really exposes character, and as a filmmaker that’s such a powerful playground to work in.

 

Mad Max has always been my biggest influence and probably my all time favorite. The grit, the practical action, the world's destruction, the way it feels both chaotic and grounded, that energy really stuck with me. It showed me you can tell intimate human stories inside these huge, brutal worlds. A lot of my own projects reflect that love too. I’ve made films like Tales Till the End, Doomsday Stories and of course Hell on Earth: Arena of Death. I keep finding myself coming back to these kinds of stories because they’re just fun and creatively freeing to make. Any chance I get to explore an end of the world scenario, I’m jumping at it. It’s a genre that lets you mix action, horror, drama, and heart all at once, and for me that’s filmmaking at its best.

 


(Other) sources of inspiration when writing Survive the EndSurvive the End, both the novel and screenplay?

 

A lot of my inspiration for Survive the End goes back to the movies I grew up watching over and over again. Mad Max, The Road Warrior, Planet of the Apes, Escape from New York, The Road, The Omega Man - those films really shaped how I see this genre. They weren’t just action movies to me, they were these gritty, lived-in worlds where survival came first and morality got complicated. The stakes always felt real and the characters weren’t superheroes, they were just people trying to make it one more day. Mad Max and The Road Warrior especially had a huge impact, that raw, practical, boots-on-the-ground chaos. Escape from New York had that stripped down, hostile world where you can’t trust anyone. Planet of the Apes and The Omega Man brought in that loneliness and “last man standing” feeling. And The Road showed how emotional and intimate an apocalypse story can be it’s not just about action, it’s about what you’re fighting to protect.

 

When I was writing Survive the End, both the novel and the screenplay, I kept pulling from those feelings, the grit, the isolation, the desperation, but also the small moments of humanity. I didn’t want it to feel glossy or over the top. I wanted it grounded, like it could really happen. That’s always the goal for me: make the world feel harsh and dangerous, but keep the characters human and relatable.

 

As a producer, where do you see the main challenges of bringing Survive the End to the screen?

 

Honestly, the biggest challenge with bringing Survive the End to the screen is scale. With post-apocalyptic films, everything has to feel big - the world, the danger, the stakes ... but we’re doing it on an indie budget. So the real test as a producer is figuring out how to go all out creatively while still being smart financially. From the start, I really wanted to push it and see how far we could take the genre without spending studio money. We have a limited budget, but the goal is for the movie to look ten times what we actually spent. That comes down to being resourceful securing unique, cinematic locations, focusing on practical effects, and making every Dollar show up on screen. We’ve locked in some really great spots that instantly elevate the production value. For example, we’re shooting a big, epic sequence at a drive-in theater that just screams post-apocalyptic atmosphere. Stuff like that gives you scale without needing CGI or massive builds.

 

And then there’s casting. Having genre favorite Vernon Wells - Wez from The Road Warrior - playing the president adds instant credibility and excitement for fans. It connects our film directly to the roots of the genre that inspired it in the first place.

 

So yeah, the challenge is always budget versus ambition. But honestly, that’s also the fun part. It forces you to get creative, to think like a filmmaker instead of just throwing money at problems. At the end of the day, it’s going to be a really fun, gritty, high-energy movie that looks way bigger than it should and that’s exactly the kind of challenge I love taking on.

 

Do talk about Survive the End's director and your longtime collaborator James Panetta, and what's your collaboration like on this project?

 

James is honestly a powerhouse. We’ve worked together for a long time now, and every project we do just proves why I trust him so much as a director. On Jacker 3: Road to Hell, he stepped into a really tough situation, a difficult shoot, tight time, tight resources, a lot of moving parts, and he completely embraced the challenge. No complaints, no excuses. He just put his head down and delivered. And he didn’t just get it done - he made it look great. The movie came out stronger than it had any right to be because of how hard he pushed.

 

What I love about James is his energy. He genuinely loves action filmmaking. He’s like a kid in the best possible way, always excited about the weapons, the stunts, the practical effects, and finding fun, creative ways to create chaos and carnage on screen. That enthusiasm is contagious. It lifts the whole crew and keeps the set fun even when things get stressful. And the crazy part is, he’s basically a one-man operation. He does everything, directing, problem solving, adjusting on the fly, figuring out how to make something big happen with very little. He’s incredibly resourceful and just flat out brilliant at making things work.

 

With Survive the End, our collaboration is really natural at this point. We speak the same language. I’ll bring the story and the vision, and he knows exactly how to translate that into something cinematic and high energy. There’s a lot of trust, we don’t have to over-explain things to each other. We just build together. Honestly, I can’t imagine doing this film without him. A movie like Survive the End needs someone who thrives under pressure and loves action the way he does. He’s the perfect guy for it.

 

What can you tell us about your previious collaborations with James Panetta, and how did you two first meet even?

 

James and I actually met through actress Debbie D [Debbie D interview - click here]. She kept telling me over and over “You’ve got to work with James, he’s brilliant.” She really wouldn’t let it go. Every time we talked, she brought his name up. So eventually, I thought alright, I need to meet this guy. We finally connected when we did the short for Unearthed, and right away I got what she was talking about. Some collaborations take time to find a rhythm, but with James it clicked almost immediately. We just spoke the same creative language. We both love gritty, practical filmmaking, we both like to move fast, and we both want to squeeze every ounce of production value out of what we have.

 

After that first project, it just naturally snowballed. We went from Unearthed to Jacker 3: Road to Hell, then The Actor’s Curse: A Tale of Twisted Fate, Amityville: Descendants of Darkness and now Survive the End. Every film got bigger and more ambitious, and we kept challenging ourselves more each time. What’s great is there’s a real trust between us now. I know he’s going to bring everything he has to the table, and he knows I’m going to back the vision and figure out how to make it happen. There’s no ego, it’s just two guys who love making movies and solving problems together. At this point, it doesn’t even feel like just a professional collaboration. It feels like a true creative partnership. We’ve kind of grown as filmmakers side by side, and Survive the End really feels like the next evolution of that.

 

Back to Survive the End: You'll also appear in front of the camera in the movie - so what can you tell us about your character, what will you draw upon to bring him to life, and have you wriitten him with yourself in mind from the get-go?

 

Originally I was actually planning to play the lead. That was the first idea, stepping into the role of the family man trying to protect everyone and carry the emotional weight of the story. But the more we developed it and the more I looked at the character, the more I realized Ralph Rey was just a better fit for that role. He brings this natural grounded, relatable, everyman quality that the character really needs. You believe him as a husband and a father fighting for his family. Once I saw that, it felt like the right move for the movie, not my ego.

 

So instead, I shifted gears and took on the role of Steve  - which is way more unhinged and honestly way more fun to play. Steve is one of the three madmen roaming through this broken world, killing anyone in their path and actually enjoying the apocalypse. While everyone else is trying to survive, these guys are thriving in the chaos. He’s not fighting for anything noble he’s hunting, destroying, and loving every second of it. And he becomes completely obsessed with tracking down and wiping out this family.

 

What I like about playing him is that he’s the flipside of the story. Ralph’s character represents hope and protection, Steve represents what happens when someone fully gives in to the darkness. He’s reckless, unpredictable and dangerous because he has nothing left to lose, and that makes him scary.

 

To bring him to life, I’m leaning into that manic energy. Less controlled, more raw. Almost feral, physically and mentally just loose and chaotic. It’s very different from anything heroic it’s about embracing the madness of the world and having fun with how twisted he is. And no, he wasn’t written for me from the start. That happened naturally once I stepped away from the lead role. But honestly, it ended up being the better choice. As a producer, I’m already juggling a lot behind the scenes, so playing a villain lets me show up, go wild, have fun, and really chew the scenery a bit. It’s definitely going to be one of those characters audiences love to hate and those are always a blast to play.

 

Do talk about the rest of Survive the End's cast, and as a writer/producer, how much of a say did you have or demand when it came to casting?

 

Casting for Survive the End has been really collaborative. James and I both bring a lot to the table, we know so many talented actors from years of working in this world so it’s always an equal partnership. Honestly, we’re really lucky to have such strong support from the indie community; we’ve rarely had any issues finding the right people for the right roles.

  

As a writer and producer, I definitely have a voice in casting, but it’s never about demanding anything. It’s about finding the perfect fit for the story and trusting James’ instincts as a director. Sometimes that means going with someone I wouldn’t have initially thought of, and sometimes it means advocating for a specific actor who brings exactly what the character needs. It’s really a balance, and that trust and collaboration has always made the process smooth and exciting. At the end of the day we all want the same thing: A cast that elevates the world we’re building, and I feel confident we’ve nailed that with Survive the End.

 

So what's the schedule for Survive the End, and any idea when and where it might be released yet?

 

The shooting schedule for Survive the End is pretty intense, we’re running 12-hour days every Saturday from March 7 through mid-May. Most of it is outdoors, with a large cast and an average of six scenes per day, so it’s definitely a grind. A lot of the scenes require careful choreography because of the action and the kills, so it’s not just about filming, it’s about precision, timing and safety. That said, James and I know our jobs inside and out, and we’ve developed a rhythm over the years. On set, we operate like a well oiled machine. Every scene is planned and executed almost like an assembly line of chaos and carnage, which lets us tackle a lot in a single day without losing quality or energy. It’s grueling, but it’s also incredibly fun and rewarding to see everything come together.

 

;As for release, we don’t have a confirmed date yet, but we’re aiming for a post-production timeline that allows us to target late 2026 for either festivals digital, or physical release. And with the unique locations, epic action, and strong cast we’ve assembled, it’s going to make a big impact once it’s out in the world.

 

Any future projects beyond Survive the End you'd like to share?

 

Next up, we’ve got Usher and Crowbar on the horizon. With Usher, there’s a lot of exciting energy because it’s not just another project, we’re looking at it on a bigger scale. There’s talk about financing, taking a fresh approach and pushing the way we make movies to a new level. It feels like a new chapter, and we’re really excited about exploring it creatively and seeing where it takes us.

 

Beyond Survive the End, we’re probably going to limit ourselves to one big movie a year. We’ve learned over the years how much work goes into making something that truly stands out, and focusing on one major project at a time will let us push each film as far as possible.

   

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We’re also wrapping up our last anthology with Amityville: Descendants of Darkness. After this, we’re taking a break from anthologies for a while to concentrate on full-length features - the stories that give us more room to explore characters, action and world-building. Crowbar and the other upcoming projects will continue in that vein, with high energy, practical effects and the kind of genre storytelling we love. It’s an exciting time because each new project builds on the last, but this approach lets us focus, innovate and create movies that really hit hard for the audience, and have fun doing it.

 

Your/your movie's website, social media, whatever else?

 

https://www.facebook.com/share/g/17bkbxNRxp/?mibextid=wwXIfr

 

Anything else you're dying to mention and I have merely forgotten to ask?

 

I want to give a huge, heartfelt thank you to everyone who has supported Survive the End, our incredible cast, crew and the fans who keep us motivated. Special thanks of course to James Panetta, whose vision and energy make every project possible; my senior producer Ralph Rey, who brings the heart and soul to his roles behind and in front of the camera, Marcelo Fabani [Marcelo Fabani interview - click here], Deanna Marie, Debbie D [Debbie D interview - click here], Will Devokees, Derek Braasch [Derek Braasch interview - click here], Kevin Duffy, Michael Moutsatsos [Michael Moutsatsos interivew - click here], Thomas Antalek and Rich Gordon, whose talent and dedication elevate everything we do. And to the countless supporters behind the scenes friends, family and fans, thank you for helping me keep making the movies, I love and for being there every step of the way. Your support is what allows us to push boundaries, take risks, and bring these stories to life.

   

If there’s one thing I’d add, it’s that filmmaking is truly a team effort. Every person, on screen or off, plays a role in making the chaos, the action, and the story feel real. I’m endlessly grateful to everyone who’s been part of this journey and I can’t wait to share the finished film with you all.

 

Thanks for the interview!

 

 

© by Mike Haberfelner


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Thanks for watching !!!



 

 

In times of uncertainty of a possible zombie outbreak, a woman has to decide between two men - only one of them's one of the undead.

 

There's No Such Thing as Zombies
starring
Luana Ribeira, Rudy Barrow and Rami Hilmi
special appearances by
Debra Lamb and Lynn Lowry

 

directed by
Eddie Bammeke

written by
Michael Haberfelner

produced by
Michael Haberfelner, Luana Ribeira and Eddie Bammeke

 

now streaming at

Amazon

Amazon UK

Vimeo

 

 

 

Robots and rats,
demons and potholes,
cuddly toys and
shopping mall Santas,
love and death and everything in between,
Tales to Chill
Your Bones to

is all of that.

 

Tales to Chill
Your Bones to
-
a collection of short stories and mini-plays
ranging from the horrific to the darkly humourous,
from the post-apocalyptic
to the weirdly romantic,
tales that will give you a chill and maybe a chuckle, all thought up by
the twisted mind of
screenwriter and film reviewer
Michael Haberfelner.

 

Tales to Chill
Your Bones to

the new anthology by
Michael Haberfelner

 

Out now from
Amazon!!!